#ifndef _OFX_SIMPLE_PHYSICS
#define _OFX_SIMPLE_PHYSICS

#include "ofMain.h"
#include "Thing.h"

class ofxSimplePhysics {
public:
        void setup();
		void update();
		void draw();

        void createThings(int count);

//Creates a dynamic array in which you can insert duplicates of classes
        vector <Thing> things;

//Bal's deceleration
		float dv;

//variable gravity
        float gravity;
};

#endif





